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Best Networks

The networks below are our strongest available, and the first listed (BT4-spsa-1740) is what is currently being sent to engine competitions like the TCEC and CCC. In general, the largest network compatible with your hardware is recommended. To download, right click the corresponding link and select “Save link as…”.

Network Size Purpose Filters Blocks GPU Memory Usage File Size Network
Very Large Large GPU 1024 15 4 GB 380 MB BT4-spsa-1740
Very Large Large GPU 1024 15 4 GB 330 MB BT4-1024x15x32h-swa-6147500
Large GPU 768 15 2.6 GB 190 MB BT3-768x15x24h-swa-2790000
Large GPU 768 15 2.4 GB 160-170 MB T82-768x15x24h-swa-7464000
Medium GPU/CPU 512 15 1.8 GB 150-155 MB t3-512x15x16h-distill-swa-2767500
Medium GPU/CPU 512 15 1.8 GB 140-150 MB T1-512x15x8h-distilled-swa-3395000
Small GPU/CPU 256 10 1.6 GB 30-40 MB T1-256x10-distilled-swa-2432500

If you’re getting out of memory errors when using large networks on GPU, you can tell the engine to process positions in smaller chunks by adding --minibatch-size=16 to the lc0 command or config file. Alternatively, you can switch to a smaller network.

Note for DirectX12 and OpenCL backend users: The format of the networks in the list above is not supported. However, you can download and use the LC0 ONNX-DML version instead, see the included README file for instructions on how to get the directml.dll that can’t be included in the package for licensing reasons, or use one of the legacy nets listed below.


Other Nets

Sparring Nets

These Human Sparring Nets are networks designed to play at a specific ELO level, one that humans are able to compete against.

Legacy Nets

This section includes networks from older training runs. The strongest among these are T78 and T60. Some download links might be outdated.

View all legacy networks


If you still have questions, check the Discord channels. Be sure to specify your hardware and use case so the helpful regulars know what to recommend.

Last Updated: 2025-06-17